AI Insights · Timothy · October 2021
Top 5 Arcade Racing Apps on iOS in Romania Q3 2021
The third quarter of 2021 saw significant performance trends for the top five arcade racing apps on iOS in Romania, with varying patterns in downloads, revenue, and active users.
The third quarter of 2021 brought interesting dynamics to the performance of the top five arcade racing apps on iOS in Romania. Here's a closer look at how each app fared during this period, based on data from Sensor Tower.
Need for Speed No Limits from Electronic Arts experienced notable fluctuations in both downloads and revenue. Weekly downloads ranged from around 420 to 860, peaking in the final week of August. Revenue exhibited a similar variability, with a high of approximately $1.3K in mid-September and a low of $327 in the last week of September. The app's active users peaked at over 3.1K at the end of August but saw a slight decline towards the end of the quarter.
Asphalt Legends Unite by Gameloft had a steady performance with weekly downloads varying between 440 and 960. Revenue saw a peak of around $829 in the third week of September, while active users increased significantly from about 1.5K in early July to over 2.3K by the end of the quarter.
Tuning Club Online from Two Headed Shark DMCC showed a strong start with weekly downloads peaking at over 1.6K in late July. Revenue followed an upward trend, reaching as high as $501 in mid-September. Active users saw a significant rise from around 1.3K in early July to over 3.4K in early August, although there was a slight dip towards the end of the quarter.
CarX Drift Racing 2 by CarX Technologies maintained a consistent performance with weekly downloads fluctuating between 300 and 600. Revenue saw modest peaks, with highs of $363 in late July and $223 in the last week of September. Active users remained relatively stable, peaking at over 2K by the end of the quarter.
Asphalt 8: Airborne, another popular title from Gameloft, had a more moderate performance. Weekly downloads ranged from around 110 to 635, with revenue peaking at $161 at the end of August. Active users saw a significant increase from approximately 390 in early July to over 1K by mid-September, before leveling off towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.